Conversion Corner: Making sense of the numbers
Daniel Kustelski, co-founder and CEO of Chalkline, discusses the difficulties of accurately determining operator marketing spend and the true cost of acquiring and retaining players
I am often asked about the unit economics of the gaming industry. Recently, this has come under extreme scrutiny as the major operators are spending tremendous amounts of their total costs on marketing. Simply spending a lot on marketing isn’t such a big deal if the return on investment for marketing results in tremendous growth to the bottom line. Currently, the cause for concern is that there isn’t a realistic return on the marketing investment being made. In this instalment of Conversion Corner, I will detail the unit economics of the cost per acquisition and revenue per user, and how these two important elements tie into each other in the current North American igaming industry. When considering customer acquisition costs, you need to look at a couple of figures: marketing costs and how many customers were acquired over the period of time the marketing money was spent. Marketing costs are typically easy to find in an operator’s financial results. DraftKings, for example, breaks this out under the line items “sales and marketing” and spent $185m in 2019, $495m in 2020, and $982m in 2021. For PointsBet, the line item is also “sales and marketing,” and in 2019 it spent A$25m, then A$35m in 2020 and A$170m in 2021. These marketing numbers account for all marketing costs including sponsorships. From these financial reports, it is clear that most of the main players have been increasing their marketing spend from 2019 to 2021. Some of the marketing costs that aren’t accounted for in these numbers are the bonuses that fall under other accounting buckets. Typically, bonuses fall under “cost of sales.” It is really difficult to identify how much a $100 first deposit bonus cost the company per player or over a certain timeframe. This ambiguity and the fact bonuses are lumped in with many other items in the cost of sale category result in very little transparency in the offering of bonuses to customers and the ROI on those bonuses. Where we see the true size of the bonus costs is typically in the difference between gross win and the operator’s net win. In PointsBet’s case, it is defined as “client promotional costs” (the costs incurred to acquire and retain clients through bonus bets, money back offers, early payouts, and enhanced pricing initiatives). This is normally a good chance to see how much an operator really spends on bonus costs. This can also be gleaned from the state-level reports that have a gross win and a net win margin like Colorado. But with many operators, it’s simply too hard to determine what their bonus costs are with the limited amount of information available.