Industry back in Apple’s crosshairs with retrospective 4.7 guideline reviews
Experienced gambling app developer tells EGR about race against time to comply with Apple’s “landmark” crackdown
This time last week, which happened to be Friday 13th, operators and app developers were cursing their luck after receiving notices that their current iOS apps didn’t comply with Apple’s requirements. The message was clear: fix your apps or they will be booted out of the App Store. This all stems from an announcement Apple made in 2019 that impacted sports betting and gaming HTML container apps (websites repackaged as apps). The Cupertino, California tech behemoth wanted to see real-money gambling apps with code in the binary instead of linking out to a web server. Essentially, the 4.7 guideline was stipulating that these apps needed to behave more app-like and offer an improved user experience over an operator’s mobile website. The news was a bombshell for RMG developers as it forced them to modify content to be embedded in apps and prevented sideloaded HTML5 games content. Fortunately for the industry, Apple took the rare decision of delaying the original deadline. And in an even rarer move, Apple extended the deadline for a second time. Now, though, Apple has been retrospectively reviewing apps and giving those with apps that don’t meet the requirements of 4.7 a maximum of 30 days to rectify these issues. However, that 30 days includes the review process; it isn’t 30 days to remedy failings and resubmit a compliant app. This is an extremely tight deadline with all the recoding and resources required. “Apple have realised there a number of products out there that aren’t compliant with 4.7,” says Stuart Godfree, managing director and co-founder of mobile tech specialist mkodo. “Because it got delayed before Apple fully implemented it, I think people just lost focus on it. I do know that a number of organisations have just tried to ignore it rather than actually dealing with it head on.”

Stuart Godfree of mkodo