Insight: In-play on demand
Metric Gaming head of business and product development Martin de Knijff discusses what operators can do to ensure they get in-play betting right on mobile
When you create an in-play product that works on mobile it needs to deeply resonate with the user. Thereâs a difference between mobile and desktop obviously because you have less real estate to work with, and from that standpoint itâs a much bigger challenge to get a product that really works for in-play.
Weâve seen sportsbook operators getting almost two thirds of their business through from in-play markets, and I think on average the industry is on course for about 50% in-play at the moment. Whatâs interesting here is that companies are spending a lot of money on CRM and on customer retention, but I think mobile can potentially resonate with an entirely new demographic of user. Not only is in-play going to grow within the existing sports betting business, I also think it will add incremental revenue opportunities with new users that are not in the sports betting landscape today. I think thereâs be substantial growth with in-play on mobile to come.
A lot of companies have taken their existing desktop versions and crammed that into a mobile solution, but that just doesnât work for in-play as thereâs a lot of latency, and latencyâs a huge issue for mobile betting. The fact that some of these products are still tremendously successful is a huge testament to how coveted the ability to bet in-play on mobile is.
We took a mobile-first approach, and looked at how people are using their mobile phones today and how to get a good user experience. Weâve completely separated the web layer and all the information that customers are being pushed to is being cached on a web server at all times. Thereâs no need to refresh the page and weâre not pulling anything, everything is being pushed to the user.
This is different from the pulling architecture that requires a lot of scrolling, a lot of refreshing and a lot of going down to the database to do everything. The only time we go down to the database is actually when people are trying to make a wager. Thereâs minimum navigation required to do anything, which lends to the idea of mobile being a second screen product.
On the desktop people donât mind a lot of noise, but on mobile the main event is still the game that the customer is watching on TV. People want the phone to not take too much attention away from that experience, and thatâs critical. Placing of in-play markets at the top of the app is also critical. The fewer clicks and the fewer things customers need to do, the more successful youâre going to be.
The keys for mobile in-play betting:
- You have to go for more granulation. Everyone today has an app for their whole package, but why would you do that? Why have one app for all sports? If Iâm a golf fan, I want a golf betting app. If Iâm using my mobile I canât multi-task, I can only use one app at any one time so whatâs the point of having everything packaged into one app? Itâs too generic and thereâs no ability to build a user experience for a particular sports fan as everything looks the same. With a dedicated sports app the customer can be just one click away from what they want to do, instead of clicking through an entire sportsbook app and navigating themselves around the app. It might take them 30 or 40 seconds before theyâre where they want to be, so the user experience isnât going to be as customised or optimised for one sport.
- Think about how people use their phones. Itâs about customising and optimising the experience and making it as intuitive as possible, and I think companies are way behind in that term of thinking.
- Transact in real time. We do debit and credit customers in real-time through our own account system. Weâre integrated into the Playtech wallet because to achieve the micro-transactions we have to be able to debit accounts while theyâre making the bet and credit them immediately, kind of like how a slot machine works in recycling customer finances. There are few in-play markets today that offer that instant gratification. All of our markets are completely dependent on being able to credit 15-20 seconds after the event has been settled. To be able to do so we heavily rely on Perform Media Groupâs Running Ball data for football. We have scouting of our own on some sports, but weâll rely heavily on Sport Radarâs instant data on tennis and some American sports. Thatâs how we keep up with the instantaneousness of the product, and itâs a critical part of making an adapted product for the user.
- Lighten the workload. Separating the web layer from the database has also made the product less âheavyâ to run. We can essentially do 10,000 transactions today running on a laptop as a server, and itâs about getting the product as streamlined as possible for mobile devices. As an example we have NFL markets on what the next play will be â whether itâs a run or a pass â and that market might only be open for 15 seconds. Obviously there can be no latency, we canât afford that. Fortunately smartphones are getting so good â and itâs only going to get better from here as far as networks go â that theyâre miles ahead of what we could do even six months ago and now WiFi isnât a necessity to have a good experience. Tablets have even more capacity to do this.
