Wheel of fortune: why the explosion in skill gaming in India shows no sign of fizzling out
Skilled games have enjoyed hockey-stick growth in India over the past decade, but can Google allowing fantasy sports and rummy apps into the Play Store take the space to the next level?
Boasting a population of 1.4 billion, which is expected to soon overtake China for the title of world’s most populous country, India has long been earmarked by online gambling industry observers as a market to watch. As things stand, sports betting and games of chance are outlawed, yet what are considered skill games – chiefly daily fantasy sports (DFS), rummy and poker – are permitted for real money in most of the country’s 28 states. The result is dozens upon dozens of homegrown companies have sprung up to ride a skill games wave that has swept the country in recent years. According to a report published in early 2022 by the Federation of Indian Fantasy Sports and Deloitte, the fantasy sports industry alone in India is worth INR33,000 crore (one crore = 10 million), or almost £3.7bn, and there are some 130 million registered users. This user base ballooned at a compound annual growth rate (CAGR) of 130% between 2016 and 2021 and is expected to grow at a CAGR of 32% in the coming years. India’s obsession with cricket has been the main driver behind all this growth. “Cricket is a religion in India,” says Sameer Barde, CEO of the E-Gaming Federation (EGF), a trade body for online gaming in India. Deloitte says the sport accounts for at least 85% of revenue across the fantasy sports sector, with other sports like football, hockey and kabaddi making up the remainder of revenue. However, the creation of professional leagues like football’s Indian Super League (established in 2014), the Pro Kabaddi League (2014) and the Hockey India League (2013) have raised the profile and professionalism of these sports.
Sweet dreams
Some of the most well-known DFS brands include the likes of MyTeam11, Mobile Premier League (MLP), My11Circle and Fantasy Akhada. By far the largest and most popular site is Dream11. In fact, KPMG put its market share at a whopping 90% in 2019, while Dream11’s parent company, Mumbai-based Dream Sports, was India’s first sports tech unicorn. And last year the company raised $840m from investors led by Falcon Edge and Tiger Global in a deal which valued the operation at $8bn. Quite clearly, DFS has become big business in India. A main reason for its steep trajectory is the fact it fills the legal sports betting void in India much in the same way DFS did before PASPA was struck down in the US in 2018. “Betting is illegal so skill-based games like fantasy sports have had phenomenal growth,” confirms Santosh Smith, director of Capital Group, the parent company of Indian DFS operator Khelo Fantasy, on a Zoom call from Mumbai. On the player demographics Khelo Fantasy sees, he says: “Players are mostly males, mostly aged between 18 and 45. But we are seeing increasing numbers of females playing as well.” Smith, who is also a governing council member of the Federation of Indian Fantasy Sports, adds that all forms of skill-based gaming have seen “tremendous growth” of late, yet his company has no plans at this stage to expand into poker or rummy. Played with 13 cards and involving two to six players, rummy was already huge in this South Asian country long before the internet. In 2015, the Supreme Court declared rummy played for money as a game of skill rather than gambling, prompting Bobby Garg to co-found rummy games studio Passion Gaming soon after the ruling.
India’s online rummy sector is expected to be worth $1.4bn in 2024
Press play
Parts of the skill games industry received a shot in the arm when, in September, Google rolled out a pilot programme allowing DFS and rummy apps from companies incorporated in India access to the Play Store. The one-year pilot excludes poker, though, no doubt much to the vexation of poker games developers. Other casual games that can be played for money online in India, such as quizzes, pool and chess, were also excluded. Rummy and DFS companies have hitherto been forced to offer Android apps as downloadable APK files direct from their websites. Having to sideload apps isn’t particularly conducive to a smooth user experience, plus the device’s software displays a message warning the user about installing files from outside the walled garden of the app emporium. UK bettors had a similar awkward user journey before the ban on gambling apps in the Play Store was lifted in 2017. Those people with iOS devices are able to install real-money skill games apps from the App Store in India, which is just as well as Apple doesn’t allow sideloading. However, iPhones are a rare species in India; Android-powered smartphones dominate the space with around 95% of market share. Such ubiquity makes the pilot programme a big deal for DFS and rummy operators. Having a presence in the Play Store not only helps with product visibility and top-of-the-funnel marketing but it also reduces the cost per acquisition, which Garg of Passion Gaming says has been “broadly $50”. “Users will be able to window shop to compare apps and reviews,” he adds. Rummy Passion has racked up four million app downloads to date, so Google’s pilot is bound to provide a material boost to these numbers. Moreover, for Garg, it legitimises the sector. “This [Google’s decision] is a validation that rummy and DFS are skill games,” he remarks. “People will now be able to search for Rummy Passion in the Play Store, so it makes it an easier process.” Some EGF members offering rummy and DFS have not managed to be included in the pilot for whatever reason, yet Barde still welcomes it as a “good first step”. “Obviously we hope that eventually all games of skill will be onboarded. But we understand it is a pilot and Google is starting with these two [verticals].” Frustrated by just the inclusion of rummy and DFS, homegrown social games platform WinZO has challenged Google’s policy in the Delhi High Court. WinZO argues that the tech titan is implementing what WinZO perceives to be arbitrary classification which will impact the reputation of its business. “Google Play, as a market leader, has a duty to act in a fair, reasonable and non-discriminatory manner,” WinZO’s co-founder, Saumya Singh Rathore, was quoted as saying by local media. “There does not seem to be a reason for selecting only DFS and rummy.”A passage to India
This explosive growth of skill games in India hasn’t gone unnoticed among traditional gambling operators. For example, Passion Gaming is 51% owned by London-listed online and land-based operator Rank Group. This came about when, in 2019, Rank Group snapped up Stride Gaming, which had originally acquired the majority stake in Passion Gaming in 2017 for $3.75m.
“Cricket is a religion in India,” says Sameer Barde, CEO of the E-Gaming Federation